Na frente havia uma enchente, atrás uma peste, e, no meio, a fome servia de adorno... Nascida numa época suficientemente ruim, a vida de cada pessoa era tão curta que se podia ver o fim de relance. As
Phyllis opened her tired eyes and found herself floating in midair.
Above her stretched a cloudless sky; below lay a town unfamiliar to her. The world was eerily silent and utterly devoid of color, as though someone had placed a gray filter over her vision—everything appeared shrouded in misty shades of grey.
This must be a dream, she thought dully.
After all, her last memory was of staying awake for three days straight, racing against a deadline. The moment she submitted her draft, she had collapsed onto her bed—so, naturally, she should be asleep now, deep in a dream.
On closer analysis, the scene before her offered even clearer proof. The town beneath her seemed built among mountains; the roads wound steeply up and down, narrow and sharp, and the city’s buildings and streets were almost entirely constructed from stone—utterly unlike any modern city.
As she willed her body to drift downward, she observed the people walking along the stone roads. Their clothing resembled something out of documentaries or historical paintings—nothing like contemporary attire, but rather reminiscent of the subject matter she had just been working on.
The Middle Ages—a period rarely mentioned in daily life, but recently brought back into public consciousness through adaptations in literature and film.
Phyllis had been illustrating for a game set in a medieval world inspired by the Old Continent. Her studio was so small and understaffed that, as the lead artist, she was nearly single-handedly responsible for all the artwork.
After so much rese